WoW Forever Hunter · Máy tính tài năng
Hunter
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Beast Mastery
Marksmanship
Survival
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Tài năng lớp · Dữ liệu beta. Tên và mô tả tài năng bằng tiếng Anh.
Beast Mastery
- Deadly Aspects (5)
1/5: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
2/5: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
3/5: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
4/5: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
5/5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
- Endurance Training (5)
1/5: Increases the Health and Armor of your pets by 3%.
2/5: Increases the Health and Armor of your pets by 6%.
3/5: Increases the Health and Armor of your pets by 9%.
4/5: Increases the Health and Armor of your pets by 12%.
5/5: Increases the Health and Armor of your pets by 15%.
- Focused Fire (2)
1/2: Increases all damage you and your pet deal by 1% while your pet is active.
2/2: Increases all damage you and your pet deal by 2% while your pet is active.
- Improved Aspect of the Monkey (3)
1/3: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
2/3: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
3/3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Pathfinding (2)
1/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
2/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
- Improved Revive Pet (2)
1/2: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
2/2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- Bestial Swiftness (1)
1/1: Increases the movement speed of your pets by 30%.
- Unleashed Fury (5)
1/5: Increases the damage done by your pets and hawks by 3%.
2/5: Increases the damage done by your pets and hawks by 6%.
3/5: Increases the damage done by your pets and hawks by 9%.
4/5: Increases the damage done by your pets and hawks by 12%.
5/5: Increases the damage done by your pets and hawks by 15%.
- Improved Mend Pet (2)
1/2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
2/2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
- Ferocity (5)
1/5: Increases the critical strike chance of your pets and hawks by 2%.
2/5: Increases the critical strike chance of your pets and hawks by 4%.
3/5: Increases the critical strike chance of your pets and hawks by 6%.
4/5: Increases the critical strike chance of your pets and hawks by 8%.
5/5: Increases the critical strike chance of your pets and hawks by 10%.
- Summon Hawk (1)
1/1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Spirit Bond (2)
1/2: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
2/2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
- Intimidation (1)
1/1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Requires: Bestial Swiftness
- Bestial Discipline (2)
1/2: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
2/2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
- Frenzy (5)
1/5: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
2/5: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
3/5: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
4/5: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
5/5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires: Ferocity
- Bestial Wrath (1)
1/1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Requires: Intimidation
Marksmanship
- Hawk Eye (3)
1/3: Increases the range of your ranged weapons by 2 yards.
2/3: Increases the range of your ranged weapons by 4 yards.
3/3: Increases the range of your ranged weapons by 6 yards.
- Improved Concussive Shot (5)
1/5: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
2/5: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
3/5: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
4/5: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
5/5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
- Lethal Attacks (5)
1/5: Increases your critical strike chance with all attacks by 1%.
2/5: Increases your critical strike chance with all attacks by 2%.
3/5: Increases your critical strike chance with all attacks by 3%.
4/5: Increases your critical strike chance with all attacks by 4%.
5/5: Increases your critical strike chance with all attacks by 5%.
- Improved Stings (3)
1/3: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
2/3: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
3/3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
- Efficiency (5)
1/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
2/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
3/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
4/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
5/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
- Careful Aim (5)
1/5: Increases your Attack Power by 20% of your Intellect.
2/5: Increases your Attack Power by 40% of your Intellect.
3/5: Increases your Attack Power by 60% of your Intellect.
4/5: Increases your Attack Power by 80% of your Intellect.
5/5: Increases your Attack Power by 100% of your Intellect.
- Rapid Killing (2)
1/2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
2/2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
- Improved Arcane Shot (5)
1/5: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
2/5: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
3/5: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
4/5: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
5/5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Lone Wolf (1)
1/1: You deal 20% increased damage with all attacks while you do not have an active pet.
- Trueshot Aura (1)
1/1: Increases the Ranged Attack Power of party members within 45 yds by 30.
- Mortal Shots (5)
1/5: Increases the critical strike damage bonus on all ranged abilities by 6%.
2/5: Increases the critical strike damage bonus on all ranged abilities by 12%.
3/5: Increases the critical strike damage bonus on all ranged abilities by 18%.
4/5: Increases the critical strike damage bonus on all ranged abilities by 24%.
5/5: Increases the critical strike damage bonus on all ranged abilities by 30%.
Requires: Careful Aim
- Rapid Recuperation (2)
1/2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
2/2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Requires: Rapid Killing
- Barrage (3)
1/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
2/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
3/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
- Scatter Shot (1)
1/1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Ranged Weapon Specialization (5)
1/5: Increases the damage you deal with ranged weapons by 1%.
2/5: Increases the damage you deal with ranged weapons by 2%.
3/5: Increases the damage you deal with ranged weapons by 3%.
4/5: Increases the damage you deal with ranged weapons by 4%.
5/5: Increases the damage you deal with ranged weapons by 5%.
- Sniper Shot (1)
1/1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Requires: Trueshot Aura
Survival
- Improved Tracking (5)
1/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
2/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
3/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
4/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
5/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
- Deflection (5)
1/5: Increases your Parry chance by 1%.
2/5: Increases your Parry chance by 2%.
3/5: Increases your Parry chance by 3%.
4/5: Increases your Parry chance by 4%.
5/5: Increases your Parry chance by 5%.
- Entrapment (5)
1/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
2/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
3/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
4/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
5/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- Savage Strikes (2)
1/2: Increases the critical strike chance of all your melee abilities by 2%.
2/2: Increases the critical strike chance of all your melee abilities by 4%.
- Survivalist (5)
1/5: Increases your total Health by 2%.
2/5: Increases your total Health by 4%.
3/5: Increases your total Health by 6%.
4/5: Increases your total Health by 8%.
5/5: Increases your total Health by 10%.
- Improved Wing Clip (3)
1/3: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
2/3: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
3/3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
- Clever Traps (2)
1/2: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
2/2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
- Surefooted (3)
1/3: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
2/3: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
3/3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
- Deterrence (1)
1/1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Survival Tactics (2)
1/2: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
2/2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.
- Predator's Edge (5)
1/5: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
2/5: Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.
3/5: Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.
4/5: Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.
5/5: Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
- Counterattack (1)
1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Requires: Deterrence
- Resourcefulness (2)
1/2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
2/2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Expose Prey (2)
1/2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
2/2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
- Survivalist's Discipline (2)
1/2: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
2/2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
- Strider Kick (1)
1/1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
- Lightning Reflexes (5)
1/5: Increases your Agility by 2%.
2/5: Increases your Agility by 4%.
3/5: Increases your Agility by 6%.
4/5: Increases your Agility by 8%.
5/5: Increases your Agility by 10%.
- Lacerating Strikes (1)
1/1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Requires: Expose Prey
Câu hỏi liên quan
World of Warcraft: Forever là tựa game mới vĩnh viễn của Blizzard, lấy cảm hứng từ Classic, hoạt động song song cùng với phiên bản Retail và Classic. Nó trở lại các lục địa gốc với giới hạn cấp độ 60, nhưng nó không đơn giản chỉ là một phiên bản Classic Era chưa được thay đổi.
Khi nào WoW Forever ra mắt?Blizzard đã công bố ngày ra mắt WoW Forever là tháng 11 4, 2026. Bản beta bắt đầu vào ngày 17, 2026. Đó là các mốc khác nhau: truy cập beta không phải là ra mắt chính thức.
WoW Forever có các máy chủ và chế độ Hardcore khi ra mắt không?WoW Forever sử dụng hệ thống không có máy chủ, được tổ chức xung quanh các bộ quy tắc thay vì lựa chọn máy chủ truyền thống. Blizzard liệt kê các bộ quy tắc Normal, PvP và Roleplaying; Hardcore dự kiến sẽ ra mắt sau, không phải là tùy chọn xác nhận vào ngày ra mắt.
Làm thế nào để có quyền truy cập beta WoW Forever và cài đặt nó?Tham gia để có cơ hội được mời, hoặc sử dụng gói đủ điều kiện bao gồm quyền truy cập beta. Một đăng ký WoW bình thường không đảm bảo nhận được lời mời beta.
Bạn có cần mua WoW Forever hay chỉ cần đăng ký là đủ?Blizzard nói quyền truy cập WoW Forever bao gồm trong đăng ký WoW hoặc thời gian chơi trò chơi. Một gói kỹ thuật số tùy chọn không cần thiết để truy cập cơ bản vào buổi ra mắt công bố tháng 11 4, 2026.
Những lớp nhân vật và kết hợp chủng tộc mới nào có trong WoW Forever?Blizzard liệt kê chín lớp Forever: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock và Warrior. Các lớp chỉ có ở bản bán lẻ không thuộc danh sách đã công bố đó.
WoW Forever có chức năng chuyên môn kép không, và làm thế nào để thay đổi chuyên môn?Có. Blizzard nói Chuyên Môn Kép trở nên khả dụng ở cấp 40 trong WoW Forever. Để thay đổi tài năng, bao gồm các tài năng Legacy, hãy tới gặp huấn luyện viên lớp tại một thành phố lớn.
Liệu các danh sách trang bị hàng đầu WoW Classic cũ có hoạt động trong Forever không?Không tự động. Blizzard đang thay đổi phần thưởng và chỉ số hầm ngục trong Forever, vì vậy một danh sách trang bị hàng đầu Classic Era nên được coi là giả thuyết khởi đầu, không phải là đề xuất xác thực trong Forever.
Dữ liệu beta. Tên và mô tả tài năng bằng tiếng Anh. 1.60.1.70291 ·
Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.
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