MythicDrake

WoW Forever Hunter · Calculator talentorum

Hunter

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Beast Mastery

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Marksmanship

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Survival

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      Talenta classis · Data versionis beta. Nomina et descriptiones talentorum Anglice sunt.

      Beast Mastery

      Deadly Aspects (5)

      1/5: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

      2/5: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

      3/5: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

      4/5: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

      5/5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

      Endurance Training (5)

      1/5: Increases the Health and Armor of your pets by 3%.

      2/5: Increases the Health and Armor of your pets by 6%.

      3/5: Increases the Health and Armor of your pets by 9%.

      4/5: Increases the Health and Armor of your pets by 12%.

      5/5: Increases the Health and Armor of your pets by 15%.

      Focused Fire (2)

      1/2: Increases all damage you and your pet deal by 1% while your pet is active.

      2/2: Increases all damage you and your pet deal by 2% while your pet is active.

      Improved Aspect of the Monkey (3)

      1/3: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      2/3: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      3/3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      Pathfinding (2)

      1/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

      2/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

      Improved Revive Pet (2)

      1/2: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

      2/2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

      Bestial Swiftness (1)

      1/1: Increases the movement speed of your pets by 30%.

      Unleashed Fury (5)

      1/5: Increases the damage done by your pets and hawks by 3%.

      2/5: Increases the damage done by your pets and hawks by 6%.

      3/5: Increases the damage done by your pets and hawks by 9%.

      4/5: Increases the damage done by your pets and hawks by 12%.

      5/5: Increases the damage done by your pets and hawks by 15%.

      Improved Mend Pet (2)

      1/2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

      2/2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

      Ferocity (5)

      1/5: Increases the critical strike chance of your pets and hawks by 2%.

      2/5: Increases the critical strike chance of your pets and hawks by 4%.

      3/5: Increases the critical strike chance of your pets and hawks by 6%.

      4/5: Increases the critical strike chance of your pets and hawks by 8%.

      5/5: Increases the critical strike chance of your pets and hawks by 10%.

      Summon Hawk (1)

      1/1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

      Spirit Bond (2)

      1/2: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

      2/2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

      Intimidation (1)

      1/1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

      Requires: Bestial Swiftness

      Bestial Discipline (2)

      1/2: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

      2/2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

      Frenzy (5)

      1/5: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      2/5: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      3/5: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      4/5: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      5/5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      Requires: Ferocity

      Bestial Wrath (1)

      1/1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

      Requires: Intimidation

      Marksmanship

      Hawk Eye (3)

      1/3: Increases the range of your ranged weapons by 2 yards.

      2/3: Increases the range of your ranged weapons by 4 yards.

      3/3: Increases the range of your ranged weapons by 6 yards.

      Improved Concussive Shot (5)

      1/5: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

      2/5: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

      3/5: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

      4/5: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

      5/5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

      Lethal Attacks (5)

      1/5: Increases your critical strike chance with all attacks by 1%.

      2/5: Increases your critical strike chance with all attacks by 2%.

      3/5: Increases your critical strike chance with all attacks by 3%.

      4/5: Increases your critical strike chance with all attacks by 4%.

      5/5: Increases your critical strike chance with all attacks by 5%.

      Improved Stings (3)

      1/3: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

      2/3: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.

      3/3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

      Efficiency (5)

      1/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

      2/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.

      3/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.

      4/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

      5/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

      Careful Aim (5)

      1/5: Increases your Attack Power by 20% of your Intellect.

      2/5: Increases your Attack Power by 40% of your Intellect.

      3/5: Increases your Attack Power by 60% of your Intellect.

      4/5: Increases your Attack Power by 80% of your Intellect.

      5/5: Increases your Attack Power by 100% of your Intellect.

      Rapid Killing (2)

      1/2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

      2/2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

      Improved Arcane Shot (5)

      1/5: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      2/5: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      3/5: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      4/5: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      5/5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      Lone Wolf (1)

      1/1: You deal 20% increased damage with all attacks while you do not have an active pet.

      Trueshot Aura (1)

      1/1: Increases the Ranged Attack Power of party members within 45 yds by 30.

      Mortal Shots (5)

      1/5: Increases the critical strike damage bonus on all ranged abilities by 6%.

      2/5: Increases the critical strike damage bonus on all ranged abilities by 12%.

      3/5: Increases the critical strike damage bonus on all ranged abilities by 18%.

      4/5: Increases the critical strike damage bonus on all ranged abilities by 24%.

      5/5: Increases the critical strike damage bonus on all ranged abilities by 30%.

      Requires: Careful Aim

      Rapid Recuperation (2)

      1/2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

      2/2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

      Requires: Rapid Killing

      Barrage (3)

      1/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

      2/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.

      3/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

      Scatter Shot (1)

      1/1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

      Ranged Weapon Specialization (5)

      1/5: Increases the damage you deal with ranged weapons by 1%.

      2/5: Increases the damage you deal with ranged weapons by 2%.

      3/5: Increases the damage you deal with ranged weapons by 3%.

      4/5: Increases the damage you deal with ranged weapons by 4%.

      5/5: Increases the damage you deal with ranged weapons by 5%.

      Sniper Shot (1)

      1/1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

      Requires: Trueshot Aura

      Survival

      Improved Tracking (5)

      1/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

      2/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

      3/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

      4/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

      5/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

      Deflection (5)

      1/5: Increases your Parry chance by 1%.

      2/5: Increases your Parry chance by 2%.

      3/5: Increases your Parry chance by 3%.

      4/5: Increases your Parry chance by 4%.

      5/5: Increases your Parry chance by 5%.

      Entrapment (5)

      1/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

      2/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.

      3/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.

      4/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.

      5/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

      Savage Strikes (2)

      1/2: Increases the critical strike chance of all your melee abilities by 2%.

      2/2: Increases the critical strike chance of all your melee abilities by 4%.

      Survivalist (5)

      1/5: Increases your total Health by 2%.

      2/5: Increases your total Health by 4%.

      3/5: Increases your total Health by 6%.

      4/5: Increases your total Health by 8%.

      5/5: Increases your total Health by 10%.

      Improved Wing Clip (3)

      1/3: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

      2/3: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.

      3/3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

      Clever Traps (2)

      1/2: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

      2/2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

      Surefooted (3)

      1/3: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

      2/3: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

      3/3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

      Deterrence (1)

      1/1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.

      Survival Tactics (2)

      1/2: Increases your chance to hit with your Trap and Feign Death abilities by 5%.

      2/2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.

      Predator's Edge (5)

      1/5: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.

      2/5: Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.

      3/5: Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.

      4/5: Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.

      5/5: Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.

      Counterattack (1)

      1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

      Requires: Deterrence

      Resourcefulness (2)

      1/2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

      2/2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

      Expose Prey (2)

      1/2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.

      2/2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.

      Survivalist's Discipline (2)

      1/2: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

      2/2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.

      Strider Kick (1)

      1/1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

      Lightning Reflexes (5)

      1/5: Increases your Agility by 2%.

      2/5: Increases your Agility by 4%.

      3/5: Increases your Agility by 6%.

      4/5: Increases your Agility by 8%.

      5/5: Increases your Agility by 10%.

      Lacerating Strikes (1)

      1/1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

      Requires: Expose Prey

      Quaestiones conexae

      Quid est WoW Forever, et idemne est ac WoW Classic?

      World of Warcraft: Forever est novus ludus permanens Blizzard, a Classico inspiratus, una cum Retail et Classic. Ad continentes originales redit cum limite gradus 60, sed non est simpliciter aliud regnum Classic Era immutatum.

      Quando WoW Forever editur?

      Blizzard menses Novembris 4, 2026 ut diem emissionis WoW Forever nuntiavit. Beta eius mense Septembri 17, 2026 coepit. Haec sunt diversa milia passuum: accessus beta non est emissio viva.

      Habetne WoW Forever regna et "Hardcore" tempore emissionis?

      WoW Forever systema sine regno secundum regulas ordinatum utitur potius quam secundum electionem regni traditionalem. Blizzard regulas Normales, PvP, et "Roleplaying" enumerat; "Hardcore" post emissionem paratur, non ut optio diei emissionis confirmata.

      Quomodo accessum beta WoW Forever obtines et eam instituis?

      Opta ut invitatus sis, vel fasciculo idoneo utere qui accessum beta includit. Subscriptio ordinaria WoW non est invitatio beta certa.

      Necesse estne tibi WoW Forever emere, an satis est subscriptio?

      Blizzard dicit accessum ad WoW Forever inclusum esse cum subscriptione WoW vel tempore ludi. Fasciculus digitalis optionalis non requiritur ad accessum basicum in nuntio Novembri 4, 2026.

      Quae classes et novae combinationes cursuum in WoW Forever sunt?

      Blizzard novem classes in aeternum enumerat: Druidam, Venatorem, Magum, Paladinum, Sacerdotem, Latronem, Shamanem, Magum et Bellatorem. Classes tantum in foro venditae non sunt pars illius indicis nuntiati.

      Habetne WoW Forever duplicem specificationem, et quomodo eam observas?

      Ita. Blizzard dicit Specializationem Duplicem in gradu 40 in WoW Forever praesto fieri. Ad talenta mutanda, inter quae talenta Legati, visita instructorem classis in urbe magna.

      Num veteres indices apparatuum optimorum in loco WoW Classic in Forever operabuntur?

      Non automatice. Blizzard praedam et statistica carceris Forever mutat, ergo index optimorum in loco Classic Era tractandus est ut hypothesis initialis, non commendatio Forever verificata.

      Data versionis beta. Nomina et descriptiones talentorum Anglice sunt. 1.60.1.70291 ·

      Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.

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