MythicDrake

WoW Forever Охотник · Калькулятор талантов

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Beast Mastery

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Marksmanship

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Survival

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      Таланты класса · Данные беты. Названия и описания талантов на английском.

      Beast Mastery

      Deadly Aspects (5)

      1/5: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

      2/5: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

      3/5: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

      4/5: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

      5/5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

      Endurance Training (5)

      1/5: Increases the Health and Armor of your pets by 3%.

      2/5: Increases the Health and Armor of your pets by 6%.

      3/5: Increases the Health and Armor of your pets by 9%.

      4/5: Increases the Health and Armor of your pets by 12%.

      5/5: Increases the Health and Armor of your pets by 15%.

      Focused Fire (2)

      1/2: Increases all damage you and your pet deal by 1% while your pet is active.

      2/2: Increases all damage you and your pet deal by 2% while your pet is active.

      Improved Aspect of the Monkey (3)

      1/3: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      2/3: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      3/3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      Pathfinding (2)

      1/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

      2/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

      Improved Revive Pet (2)

      1/2: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

      2/2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

      Bestial Swiftness (1)

      1/1: Increases the movement speed of your pets by 30%.

      Unleashed Fury (5)

      1/5: Increases the damage done by your pets and hawks by 3%.

      2/5: Increases the damage done by your pets and hawks by 6%.

      3/5: Increases the damage done by your pets and hawks by 9%.

      4/5: Increases the damage done by your pets and hawks by 12%.

      5/5: Increases the damage done by your pets and hawks by 15%.

      Improved Mend Pet (2)

      1/2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

      2/2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

      Ferocity (5)

      1/5: Increases the critical strike chance of your pets and hawks by 2%.

      2/5: Increases the critical strike chance of your pets and hawks by 4%.

      3/5: Increases the critical strike chance of your pets and hawks by 6%.

      4/5: Increases the critical strike chance of your pets and hawks by 8%.

      5/5: Increases the critical strike chance of your pets and hawks by 10%.

      Summon Hawk (1)

      1/1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

      Spirit Bond (2)

      1/2: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

      2/2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

      Intimidation (1)

      1/1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

      Requires: Bestial Swiftness

      Bestial Discipline (2)

      1/2: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

      2/2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

      Frenzy (5)

      1/5: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      2/5: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      3/5: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      4/5: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      5/5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      Requires: Ferocity

      Bestial Wrath (1)

      1/1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

      Requires: Intimidation

      Marksmanship

      Hawk Eye (3)

      1/3: Increases the range of your ranged weapons by 2 yards.

      2/3: Increases the range of your ranged weapons by 4 yards.

      3/3: Increases the range of your ranged weapons by 6 yards.

      Improved Concussive Shot (5)

      1/5: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

      2/5: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

      3/5: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

      4/5: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

      5/5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

      Lethal Attacks (5)

      1/5: Increases your critical strike chance with all attacks by 1%.

      2/5: Increases your critical strike chance with all attacks by 2%.

      3/5: Increases your critical strike chance with all attacks by 3%.

      4/5: Increases your critical strike chance with all attacks by 4%.

      5/5: Increases your critical strike chance with all attacks by 5%.

      Improved Stings (3)

      1/3: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

      2/3: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.

      3/3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

      Efficiency (5)

      1/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

      2/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.

      3/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.

      4/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

      5/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

      Careful Aim (5)

      1/5: Increases your Attack Power by 20% of your Intellect.

      2/5: Increases your Attack Power by 40% of your Intellect.

      3/5: Increases your Attack Power by 60% of your Intellect.

      4/5: Increases your Attack Power by 80% of your Intellect.

      5/5: Increases your Attack Power by 100% of your Intellect.

      Rapid Killing (2)

      1/2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

      2/2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

      Improved Arcane Shot (5)

      1/5: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      2/5: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      3/5: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      4/5: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      5/5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      Lone Wolf (1)

      1/1: You deal 20% increased damage with all attacks while you do not have an active pet.

      Trueshot Aura (1)

      1/1: Increases the Ranged Attack Power of party members within 45 yds by 30.

      Mortal Shots (5)

      1/5: Increases the critical strike damage bonus on all ranged abilities by 6%.

      2/5: Increases the critical strike damage bonus on all ranged abilities by 12%.

      3/5: Increases the critical strike damage bonus on all ranged abilities by 18%.

      4/5: Increases the critical strike damage bonus on all ranged abilities by 24%.

      5/5: Increases the critical strike damage bonus on all ranged abilities by 30%.

      Requires: Careful Aim

      Rapid Recuperation (2)

      1/2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

      2/2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

      Requires: Rapid Killing

      Barrage (3)

      1/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

      2/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.

      3/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

      Scatter Shot (1)

      1/1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

      Ranged Weapon Specialization (5)

      1/5: Increases the damage you deal with ranged weapons by 1%.

      2/5: Increases the damage you deal with ranged weapons by 2%.

      3/5: Increases the damage you deal with ranged weapons by 3%.

      4/5: Increases the damage you deal with ranged weapons by 4%.

      5/5: Increases the damage you deal with ranged weapons by 5%.

      Sniper Shot (1)

      1/1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

      Requires: Trueshot Aura

      Survival

      Improved Tracking (5)

      1/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

      2/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

      3/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

      4/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

      5/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

      Deflection (5)

      1/5: Increases your Parry chance by 1%.

      2/5: Increases your Parry chance by 2%.

      3/5: Increases your Parry chance by 3%.

      4/5: Increases your Parry chance by 4%.

      5/5: Increases your Parry chance by 5%.

      Entrapment (5)

      1/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

      2/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.

      3/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.

      4/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.

      5/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

      Savage Strikes (2)

      1/2: Increases the critical strike chance of all your melee abilities by 2%.

      2/2: Increases the critical strike chance of all your melee abilities by 4%.

      Survivalist (5)

      1/5: Increases your total Health by 2%.

      2/5: Increases your total Health by 4%.

      3/5: Increases your total Health by 6%.

      4/5: Increases your total Health by 8%.

      5/5: Increases your total Health by 10%.

      Improved Wing Clip (3)

      1/3: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

      2/3: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.

      3/3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

      Clever Traps (2)

      1/2: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

      2/2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

      Surefooted (3)

      1/3: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

      2/3: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

      3/3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

      Deterrence (1)

      1/1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.

      Survival Tactics (2)

      1/2: Increases your chance to hit with your Trap and Feign Death abilities by 5%.

      2/2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.

      Predator's Edge (5)

      1/5: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.

      2/5: Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.

      3/5: Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.

      4/5: Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.

      5/5: Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.

      Counterattack (1)

      1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

      Requires: Deterrence

      Resourcefulness (2)

      1/2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

      2/2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

      Expose Prey (2)

      1/2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.

      2/2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.

      Survivalist's Discipline (2)

      1/2: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

      2/2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.

      Strider Kick (1)

      1/1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

      Lightning Reflexes (5)

      1/5: Increases your Agility by 2%.

      2/5: Increases your Agility by 4%.

      3/5: Increases your Agility by 6%.

      4/5: Increases your Agility by 8%.

      5/5: Increases your Agility by 10%.

      Lacerating Strikes (1)

      1/1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

      Requires: Expose Prey

      Связанные вопросы

      Что такое WoW Forever? Это то же самое, что WoW Classic?

      World of Warcraft: Forever — новая постоянная игра Blizzard, вдохновлённая Classic, наряду с Retail и Classic. Она возвращает исходные континенты и максимальный уровень 60, но не является неизменённым сервером Classic Era.

      Когда выйдет WoW Forever?

      Blizzard объявила запуск WoW Forever на 4 ноября 2026 года. Бета началась 17 сентября 2026 года. Доступ к бете и полноценный запуск — разные события.

      Будут ли в WoW Forever серверы и Hardcore при запуске?

      WoW Forever использует наборы правил вместо привычного выбора сервера. Blizzard перечисляет Normal, PvP и Roleplaying; Hardcore запланирован после запуска, а не подтверждён на первый день.

      Как получить доступ к бете WoW Forever и установить её?

      Запишитесь для возможного приглашения или используйте подходящий набор с бетой. Обычная подписка не гарантирует приглашение.

      Нужно покупать WoW Forever или достаточно подписки?

      Blizzard включает Forever в подписку WoW или игровое время. Необязательный набор не нужен для базового доступа на объявленном запуске 4 ноября 2026 года.

      Какие классы и сочетания рас есть в WoW Forever?

      Blizzard объявляет девять: друид, охотник, маг, паладин, жрец, разбойник, шаман, чернокнижник и воин. Дополнительные классы Retail не включены.

      Есть ли в WoW Forever dual spec и как менять таланты?

      Да. Blizzard объявляет Dual Specialization с уровня 40. Для смены талантов, включая Legacy, посетите учителя класса в крупном городе.

      Подойдут ли старые BiS-списки WoW Classic для Forever?

      Не автоматически. Blizzard меняет добычу и характеристики. Список Classic Era — исходная гипотеза, не проверенная рекомендация Forever.

      Данные беты. Названия и описания талантов на английском. 1.60.1.70291 ·

      Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.

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