WoW Forever Hunter · Kalkulator talentów
Hunter
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Wczytywanie talentów…
Beast Mastery
Marksmanship
Survival
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Talenty klasy · Dane bety. Nazwy i opisy talentów są po angielsku.
Beast Mastery
- Deadly Aspects (5)
1/5: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
2/5: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
3/5: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
4/5: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
5/5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
- Endurance Training (5)
1/5: Increases the Health and Armor of your pets by 3%.
2/5: Increases the Health and Armor of your pets by 6%.
3/5: Increases the Health and Armor of your pets by 9%.
4/5: Increases the Health and Armor of your pets by 12%.
5/5: Increases the Health and Armor of your pets by 15%.
- Focused Fire (2)
1/2: Increases all damage you and your pet deal by 1% while your pet is active.
2/2: Increases all damage you and your pet deal by 2% while your pet is active.
- Improved Aspect of the Monkey (3)
1/3: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
2/3: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
3/3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Pathfinding (2)
1/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
2/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
- Improved Revive Pet (2)
1/2: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
2/2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- Bestial Swiftness (1)
1/1: Increases the movement speed of your pets by 30%.
- Unleashed Fury (5)
1/5: Increases the damage done by your pets and hawks by 3%.
2/5: Increases the damage done by your pets and hawks by 6%.
3/5: Increases the damage done by your pets and hawks by 9%.
4/5: Increases the damage done by your pets and hawks by 12%.
5/5: Increases the damage done by your pets and hawks by 15%.
- Improved Mend Pet (2)
1/2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
2/2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
- Ferocity (5)
1/5: Increases the critical strike chance of your pets and hawks by 2%.
2/5: Increases the critical strike chance of your pets and hawks by 4%.
3/5: Increases the critical strike chance of your pets and hawks by 6%.
4/5: Increases the critical strike chance of your pets and hawks by 8%.
5/5: Increases the critical strike chance of your pets and hawks by 10%.
- Summon Hawk (1)
1/1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Spirit Bond (2)
1/2: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
2/2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
- Intimidation (1)
1/1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Requires: Bestial Swiftness
- Bestial Discipline (2)
1/2: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
2/2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
- Frenzy (5)
1/5: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
2/5: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
3/5: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
4/5: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
5/5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires: Ferocity
- Bestial Wrath (1)
1/1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Requires: Intimidation
Marksmanship
- Hawk Eye (3)
1/3: Increases the range of your ranged weapons by 2 yards.
2/3: Increases the range of your ranged weapons by 4 yards.
3/3: Increases the range of your ranged weapons by 6 yards.
- Improved Concussive Shot (5)
1/5: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
2/5: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
3/5: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
4/5: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
5/5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
- Lethal Attacks (5)
1/5: Increases your critical strike chance with all attacks by 1%.
2/5: Increases your critical strike chance with all attacks by 2%.
3/5: Increases your critical strike chance with all attacks by 3%.
4/5: Increases your critical strike chance with all attacks by 4%.
5/5: Increases your critical strike chance with all attacks by 5%.
- Improved Stings (3)
1/3: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
2/3: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
3/3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
- Efficiency (5)
1/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
2/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
3/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
4/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
5/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
- Careful Aim (5)
1/5: Increases your Attack Power by 20% of your Intellect.
2/5: Increases your Attack Power by 40% of your Intellect.
3/5: Increases your Attack Power by 60% of your Intellect.
4/5: Increases your Attack Power by 80% of your Intellect.
5/5: Increases your Attack Power by 100% of your Intellect.
- Rapid Killing (2)
1/2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
2/2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
- Improved Arcane Shot (5)
1/5: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
2/5: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
3/5: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
4/5: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
5/5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Lone Wolf (1)
1/1: You deal 20% increased damage with all attacks while you do not have an active pet.
- Trueshot Aura (1)
1/1: Increases the Ranged Attack Power of party members within 45 yds by 30.
- Mortal Shots (5)
1/5: Increases the critical strike damage bonus on all ranged abilities by 6%.
2/5: Increases the critical strike damage bonus on all ranged abilities by 12%.
3/5: Increases the critical strike damage bonus on all ranged abilities by 18%.
4/5: Increases the critical strike damage bonus on all ranged abilities by 24%.
5/5: Increases the critical strike damage bonus on all ranged abilities by 30%.
Requires: Careful Aim
- Rapid Recuperation (2)
1/2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
2/2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Requires: Rapid Killing
- Barrage (3)
1/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
2/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
3/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
- Scatter Shot (1)
1/1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Ranged Weapon Specialization (5)
1/5: Increases the damage you deal with ranged weapons by 1%.
2/5: Increases the damage you deal with ranged weapons by 2%.
3/5: Increases the damage you deal with ranged weapons by 3%.
4/5: Increases the damage you deal with ranged weapons by 4%.
5/5: Increases the damage you deal with ranged weapons by 5%.
- Sniper Shot (1)
1/1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Requires: Trueshot Aura
Survival
- Improved Tracking (5)
1/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
2/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
3/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
4/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
5/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
- Deflection (5)
1/5: Increases your Parry chance by 1%.
2/5: Increases your Parry chance by 2%.
3/5: Increases your Parry chance by 3%.
4/5: Increases your Parry chance by 4%.
5/5: Increases your Parry chance by 5%.
- Entrapment (5)
1/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
2/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
3/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
4/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
5/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- Savage Strikes (2)
1/2: Increases the critical strike chance of all your melee abilities by 2%.
2/2: Increases the critical strike chance of all your melee abilities by 4%.
- Survivalist (5)
1/5: Increases your total Health by 2%.
2/5: Increases your total Health by 4%.
3/5: Increases your total Health by 6%.
4/5: Increases your total Health by 8%.
5/5: Increases your total Health by 10%.
- Improved Wing Clip (3)
1/3: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
2/3: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
3/3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
- Clever Traps (2)
1/2: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
2/2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
- Surefooted (3)
1/3: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
2/3: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
3/3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
- Deterrence (1)
1/1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Survival Tactics (2)
1/2: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
2/2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.
- Predator's Edge (5)
1/5: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
2/5: Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.
3/5: Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.
4/5: Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.
5/5: Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
- Counterattack (1)
1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Requires: Deterrence
- Resourcefulness (2)
1/2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
2/2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Expose Prey (2)
1/2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
2/2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
- Survivalist's Discipline (2)
1/2: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
2/2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
- Strider Kick (1)
1/1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
- Lightning Reflexes (5)
1/5: Increases your Agility by 2%.
2/5: Increases your Agility by 4%.
3/5: Increases your Agility by 6%.
4/5: Increases your Agility by 8%.
5/5: Increases your Agility by 10%.
- Lacerating Strikes (1)
1/1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Requires: Expose Prey
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Dane bety. Nazwy i opisy talentów są po angielsku. 1.60.1.70291 ·
Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.
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