WoW Forever Hunter · Kalkulador ng talento
Hunter
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Beast Mastery
Marksmanship
Survival
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Talento ng klase · Datos ng beta. Nasa Ingles ang mga pangalan at paglalarawan ng talento.
Beast Mastery
- Deadly Aspects (5)
1/5: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
2/5: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
3/5: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
4/5: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
5/5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
- Endurance Training (5)
1/5: Increases the Health and Armor of your pets by 3%.
2/5: Increases the Health and Armor of your pets by 6%.
3/5: Increases the Health and Armor of your pets by 9%.
4/5: Increases the Health and Armor of your pets by 12%.
5/5: Increases the Health and Armor of your pets by 15%.
- Focused Fire (2)
1/2: Increases all damage you and your pet deal by 1% while your pet is active.
2/2: Increases all damage you and your pet deal by 2% while your pet is active.
- Improved Aspect of the Monkey (3)
1/3: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
2/3: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
3/3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Pathfinding (2)
1/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
2/2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
- Improved Revive Pet (2)
1/2: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
2/2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
- Bestial Swiftness (1)
1/1: Increases the movement speed of your pets by 30%.
- Unleashed Fury (5)
1/5: Increases the damage done by your pets and hawks by 3%.
2/5: Increases the damage done by your pets and hawks by 6%.
3/5: Increases the damage done by your pets and hawks by 9%.
4/5: Increases the damage done by your pets and hawks by 12%.
5/5: Increases the damage done by your pets and hawks by 15%.
- Improved Mend Pet (2)
1/2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
2/2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
- Ferocity (5)
1/5: Increases the critical strike chance of your pets and hawks by 2%.
2/5: Increases the critical strike chance of your pets and hawks by 4%.
3/5: Increases the critical strike chance of your pets and hawks by 6%.
4/5: Increases the critical strike chance of your pets and hawks by 8%.
5/5: Increases the critical strike chance of your pets and hawks by 10%.
- Summon Hawk (1)
1/1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Spirit Bond (2)
1/2: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
2/2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
- Intimidation (1)
1/1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Requires: Bestial Swiftness
- Bestial Discipline (2)
1/2: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
2/2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
- Frenzy (5)
1/5: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
2/5: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
3/5: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
4/5: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
5/5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires: Ferocity
- Bestial Wrath (1)
1/1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Requires: Intimidation
Marksmanship
- Hawk Eye (3)
1/3: Increases the range of your ranged weapons by 2 yards.
2/3: Increases the range of your ranged weapons by 4 yards.
3/3: Increases the range of your ranged weapons by 6 yards.
- Improved Concussive Shot (5)
1/5: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
2/5: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
3/5: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
4/5: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
5/5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
- Lethal Attacks (5)
1/5: Increases your critical strike chance with all attacks by 1%.
2/5: Increases your critical strike chance with all attacks by 2%.
3/5: Increases your critical strike chance with all attacks by 3%.
4/5: Increases your critical strike chance with all attacks by 4%.
5/5: Increases your critical strike chance with all attacks by 5%.
- Improved Stings (3)
1/3: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
2/3: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
3/3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
- Efficiency (5)
1/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
2/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
3/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
4/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
5/5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
- Careful Aim (5)
1/5: Increases your Attack Power by 20% of your Intellect.
2/5: Increases your Attack Power by 40% of your Intellect.
3/5: Increases your Attack Power by 60% of your Intellect.
4/5: Increases your Attack Power by 80% of your Intellect.
5/5: Increases your Attack Power by 100% of your Intellect.
- Rapid Killing (2)
1/2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
2/2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
- Improved Arcane Shot (5)
1/5: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
2/5: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
3/5: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
4/5: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
5/5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Lone Wolf (1)
1/1: You deal 20% increased damage with all attacks while you do not have an active pet.
- Trueshot Aura (1)
1/1: Increases the Ranged Attack Power of party members within 45 yds by 30.
- Mortal Shots (5)
1/5: Increases the critical strike damage bonus on all ranged abilities by 6%.
2/5: Increases the critical strike damage bonus on all ranged abilities by 12%.
3/5: Increases the critical strike damage bonus on all ranged abilities by 18%.
4/5: Increases the critical strike damage bonus on all ranged abilities by 24%.
5/5: Increases the critical strike damage bonus on all ranged abilities by 30%.
Requires: Careful Aim
- Rapid Recuperation (2)
1/2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
2/2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Requires: Rapid Killing
- Barrage (3)
1/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
2/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
3/3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
- Scatter Shot (1)
1/1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Ranged Weapon Specialization (5)
1/5: Increases the damage you deal with ranged weapons by 1%.
2/5: Increases the damage you deal with ranged weapons by 2%.
3/5: Increases the damage you deal with ranged weapons by 3%.
4/5: Increases the damage you deal with ranged weapons by 4%.
5/5: Increases the damage you deal with ranged weapons by 5%.
- Sniper Shot (1)
1/1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Requires: Trueshot Aura
Survival
- Improved Tracking (5)
1/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
2/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
3/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
4/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
5/5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
- Deflection (5)
1/5: Increases your Parry chance by 1%.
2/5: Increases your Parry chance by 2%.
3/5: Increases your Parry chance by 3%.
4/5: Increases your Parry chance by 4%.
5/5: Increases your Parry chance by 5%.
- Entrapment (5)
1/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
2/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
3/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
4/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
5/5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
- Savage Strikes (2)
1/2: Increases the critical strike chance of all your melee abilities by 2%.
2/2: Increases the critical strike chance of all your melee abilities by 4%.
- Survivalist (5)
1/5: Increases your total Health by 2%.
2/5: Increases your total Health by 4%.
3/5: Increases your total Health by 6%.
4/5: Increases your total Health by 8%.
5/5: Increases your total Health by 10%.
- Improved Wing Clip (3)
1/3: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
2/3: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
3/3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
- Clever Traps (2)
1/2: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
2/2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
- Surefooted (3)
1/3: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
2/3: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
3/3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
- Deterrence (1)
1/1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Survival Tactics (2)
1/2: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
2/2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.
- Predator's Edge (5)
1/5: Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
2/5: Increases your melee critical strike damage by 12% and your Off Hand weapon damage by 20%.
3/5: Increases your melee critical strike damage by 18% and your Off Hand weapon damage by 30%.
4/5: Increases your melee critical strike damage by 24% and your Off Hand weapon damage by 40%.
5/5: Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
- Counterattack (1)
1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Requires: Deterrence
- Resourcefulness (2)
1/2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
2/2: Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Expose Prey (2)
1/2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 sec.
2/2: Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
- Survivalist's Discipline (2)
1/2: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
2/2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
- Strider Kick (1)
1/1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
- Lightning Reflexes (5)
1/5: Increases your Agility by 2%.
2/5: Increases your Agility by 4%.
3/5: Increases your Agility by 6%.
4/5: Increases your Agility by 8%.
5/5: Increases your Agility by 10%.
- Lacerating Strikes (1)
1/1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Requires: Expose Prey
Mga kaugnay na tanong
Ang World of Warcraft: Forever ay ang bagong permanenteng larong inspirasyon ng Classic ng Blizzard kasama ang Retail at Classic. Bumabalik ito sa orihinal na mga kontinente na may level-60 cap, ngunit hindi lamang ito isa pang hindi nagbabagong Classic Era realm.
Kailan ilalabas ang WoW Forever?Inanunsyo ng Blizzard ang Nobyembre 4, 2026 bilang petsa ng paglulunsad ng WoW Forever. Nagsimula ang beta nito noong Setyembre 17, 2026. Magkaiba ang mga milestone na iyon: ang beta access ay hindi ang live na paglulunsad.
Mayroon bang mga realm at Hardcore ang WoW Forever sa paglulunsad?Gumagamit ang WoW Forever ng isang sistemang walang realm na nakaayos sa mga ruleset sa halip na isang tradisyonal na pagpipilian ng realm. Inililista ng Blizzard ang mga ruleset ng Normal, PvP, at Roleplaying; Ang Hardcore ay pinaplano pagkatapos ng paglulunsad, hindi bilang isang kumpirmadong opsyon sa araw ng paglulunsad.
Paano mo makukuha ang WoW Forever beta access at mai-install ito?Mag-opt in para sa pagkakataong maimbitahan, o gumamit ng kwalipikadong bundle na may kasamang beta access. Ang isang ordinaryong subscription sa WoW ay hindi isang garantisadong imbitasyon sa beta.
Kailangan mo bang bumili ng WoW Forever, o sapat na ba ang isang subscription?Ayon sa Blizzard, kasama na ang access sa WoW Forever sa isang subscription o oras ng laro sa WoW. Hindi kinakailangan ang opsyonal na digital bundle para sa base access sa inanunsyong paglulunsad ng 4, 2026 sa Nobyembre.
Aling mga klase at bagong kumbinasyon ng karera ang nasa WoW Forever?Naglilista ang Blizzard ng siyam na klase ng Forever: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock at Warrior. Ang mga klaseng para lamang sa retail ay hindi bahagi ng inanunsyong roster na iyon.
Mayroon bang dual spec ang WoW Forever, at paano mo ito irerespeto?Oo. Ayon sa Blizzard, ang Dual Specialization ay magiging available sa level 40 sa WoW Forever. Para magpalit ng mga talento, kabilang ang mga talento ng Legacy, bumisita sa isang class trainer sa isang pangunahing lungsod. Ang mga puno ng talento sa
Gagana ba ang mga lumang listahan ng gear na WoW Classic best-in-slot sa Forever?Hindi awtomatiko. Binabago ng Blizzard ang loot at stats ng dungeon ng Forever, kaya ang listahan ng best-in-slot ng Classic Era ay dapat ituring bilang isang panimulang hypothesis, hindi isang beripikadong rekomendasyon ng Forever.
Datos ng beta. Nasa Ingles ang mga pangalan at paglalarawan ng talento. 1.60.1.70291 ·
Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.
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