WoW Forever Mage · Talentkalkulátor
Mage
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Talentek betöltése…
Arcane
Fire
Frost
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Kaszttalentek · Bétaadatok. A talentek neve és leírása angol nyelvű.
Arcane
- Wand Specialization (2)
1/2: Increases your damage with Wands by 13%.
2/2: Increases your damage with Wands by 25%.
- Arcane Focus (5)
1/5: Improves your chance to hit with Arcane spells by 1%.
2/5: Improves your chance to hit with Arcane spells by 2%.
3/5: Improves your chance to hit with Arcane spells by 3%.
4/5: Improves your chance to hit with Arcane spells by 4%.
5/5: Improves your chance to hit with Arcane spells by 5%.
- Improved Channeling (5)
1/5: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
2/5: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
3/5: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
4/5: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
5/5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
- Arcane Subtlety (2)
1/2: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
2/2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
- Magic Absorption (2)
1/2: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
2/2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration (5)
1/5: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
2/5: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
3/5: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
4/5: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
5/5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience (2)
1/2: Increases your Armor by an amount equal to 25% of your Intellect.
2/2: Increases your Armor by an amount equal to 50% of your Intellect.
- Arcane Geometry (2)
1/2: Increases the range of your Arcane spells by 3 yards.
2/2: Increases the range of your Arcane spells by 6 yards.
- Arcane Impact (3)
1/3: Increases the critical strike chance of your Arcane spells by 2%.
2/3: Increases the critical strike chance of your Arcane spells by 4%.
3/3: Increases the critical strike chance of your Arcane spells by 6%.
- Arcane Blast (1)
1/1: Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane Shielding (2)
1/2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
2/2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
- Improved Counterspell (2)
1/2: Your Counterspell also Silences the target for 2 sec.
2/2: Your Counterspell also Silences the target for 4 sec.
- Arcane Meditation (3)
1/3: Allows 17% of your Mana regeneration to continue while casting.
2/3: Allows 33% of your Mana regeneration to continue while casting.
3/3: Allows 50% of your Mana regeneration to continue while casting.
Requires: Arcane Concentration
- Missile Barrage (1)
1/1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Presence of Mind (1)
1/1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind (5)
1/5: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
2/5: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
3/5: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
4/5: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
5/5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
- Arcane Instability (3)
1/3: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
2/3: Increases the damage done by your spells by 2% and your critical strike chance by 2%.
3/3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
- Arcane Power (1)
1/1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Requires: Presence of Mind
Fire
- Wake of Fire (2)
1/2: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
2/2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
- Incineration (3)
1/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
2/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
3/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
- Improved Fireball (5)
1/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
2/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
3/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
4/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
5/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
- Ignite (5)
1/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
2/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
3/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
4/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
5/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
- Flame Throwing (2)
1/2: Increases the range of your Fire spells by 3 yards.
2/2: Increases the range of your Fire spells by 6 yards.
- Impact (3)
1/3: Gives your Fire spells a 3% chance to stun the target for 2 sec.
2/3: Gives your Fire spells a 7% chance to stun the target for 2 sec.
3/3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
- Burning Soul (3)
1/3: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
2/3: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
3/3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- Improved Flamestrike (3)
1/3: Increases the critical strike chance of your Flamestrike spell by 5%.
2/3: Increases the critical strike chance of your Flamestrike spell by 10%.
3/3: Increases the critical strike chance of your Flamestrike spell by 15%.
- Pyroblast (1)
1/1: Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch (3)
1/3: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
2/3: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
3/3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward (2)
1/2: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
2/2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
- Heating Up (1)
1/1: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Requires: Pyroblast
- Master of Elements (3)
1/3: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
2/3: Your Fire and Frost critical strikes will refund 20% of their base mana cost.
3/3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
- Critical Mass (3)
1/3: Increases the critical strike chance of your Fire spells by 2%.
2/3: Increases the critical strike chance of your Fire spells by 4%.
3/3: Increases the critical strike chance of your Fire spells by 6%.
- Blast Wave (1)
1/1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power (5)
1/5: Increases the damage done by your Fire spells by 2%.
2/5: Increases the damage done by your Fire spells by 4%.
3/5: Increases the damage done by your Fire spells by 6%.
4/5: Increases the damage done by your Fire spells by 8%.
5/5: Increases the damage done by your Fire spells by 10%.
- Combustion (1)
1/1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires: Critical Mass
Frost
- Frost Warding (2)
1/2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
2/2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
- Improved Frostbolt (5)
1/5: Reduces the casting time of your Frostbolt spell by 0.1 sec.
2/5: Reduces the casting time of your Frostbolt spell by 0.2 sec.
3/5: Reduces the casting time of your Frostbolt spell by 0.3 sec.
4/5: Reduces the casting time of your Frostbolt spell by 0.4 sec.
5/5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
- Elemental Precision (5)
1/5: Improves your chance to hit with Frost and Fire spells by 1%.
2/5: Improves your chance to hit with Frost and Fire spells by 2%.
3/5: Improves your chance to hit with Frost and Fire spells by 3%.
4/5: Improves your chance to hit with Frost and Fire spells by 4%.
5/5: Improves your chance to hit with Frost and Fire spells by 5%.
- Ice Shards (5)
1/5: Increases the critical strike damage bonus of your Frost spells by 20%.
2/5: Increases the critical strike damage bonus of your Frost spells by 40%.
3/5: Increases the critical strike damage bonus of your Frost spells by 60%.
4/5: Increases the critical strike damage bonus of your Frost spells by 80%.
5/5: Increases the critical strike damage bonus of your Frost spells by 100%.
- Permafrost (3)
1/3: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
2/3: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
3/3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- Improved Frost Nova (2)
1/2: Reduces the cooldown of your Frost Nova spell by 2 sec.
2/2: Reduces the cooldown of your Frost Nova spell by 4 sec.
- Frostbite (3)
1/3: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
2/3: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
3/3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
- Piercing Ice (3)
1/3: Increases the damage done by your Frost spells by 2%.
2/3: Increases the damage done by your Frost spells by 4%.
3/3: Increases the damage done by your Frost spells by 6%.
- Frost Channeling (3)
1/3: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
2/3: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
3/3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- Ice Lance (1)
1/1: Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Improved Blizzard (3)
1/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
2/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
3/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- Arctic Reach (2)
1/2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
2/2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Ice Block (1)
1/1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter (3)
1/3: Increases the critical strike chance of all your spells against Frozen targets by 17%.
2/3: Increases the critical strike chance of all your spells against Frozen targets by 33%.
3/3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
- Improved Cone of Cold (3)
1/3: Increases the damage dealt by your Cone of Cold spell by 12%.
2/3: Increases the damage dealt by your Cone of Cold spell by 23%.
3/3: Increases the damage dealt by your Cone of Cold spell by 35%.
- Cold Snap (1)
1/1: Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost (2)
1/2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
2/2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Requires: Ice Lance
- Winter's Chill (5)
1/5: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
2/5: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
3/5: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
4/5: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
5/5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Ice Barrier (1)
1/1: Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Requires: Cold Snap
Kapcsolódó kérdések
World of Warcraft: Forever a Blizzard új állandó, klasszikus ihletésű játéka a Retail és a Classic mellett. 60-as szinttel tér vissza az eredeti kontinensekre, de ez nem egyszerűen egy újabb változatlan Classic Era birodalom.
Mikor jelenik meg a WoW Forever?Blizzard 2026. november 4-ét jelentette be a WoW Forever indulási dátumaként. A béta 2026. szeptember 17-én kezdődött. Ezek különböző mérföldkövek: a béta hozzáférés nem az élő indítás.
A WoW Forevernek van birodalma és keménymagja az induláskor?A WoW Forever egy tartomány nélküli rendszert használ, amely szabálykészletek köré szerveződik, nem pedig hagyományos tartományválasztás. A Blizzard felsorolja a Normal, PvP és Roleplaying szabálykészleteket; A Hardcore a bevezetés után van tervezve, nem pedig az indulás napján megerősített opcióként.
Hogyan juthat hozzá a WoW Forever bétaverziójához, és hogyan telepítheti?Iratkozzon fel a meghívásra, vagy használjon egy megfelelő csomagot, amely béta-hozzáférést is tartalmaz. Egy átlagos WoW-előfizetés nem garantált béta-meghívás.
Meg kell vásárolni a WoW Forever-et, vagy elég egy előfizetés?Blizzard szerint a WoW Forever hozzáférést a WoW-előfizetés vagy a játékidő tartalmazza. A bejelentett, 2026. november 4-i bevezetéskor nem szükséges opcionális digitális csomag az alaphozzáféréshez.
Mely osztályok és új versenykombinációk szerepelnek a WoW Foreverben?Blizzard kilenc Forever osztályt sorol fel: Druida, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock és Warrior. A csak kiskereskedelmi osztályok nem tartoznak a bejelentett névsorba.
A WoW Forever kettős specifikációval rendelkezik, és hogyan tiszteli?Igen. A Blizzard szerint a Dual Specialization elérhetővé válik a WoW Forever 40-es szintjén. A tehetségek megváltoztatásához, beleértve a Legacy tehetségeket is, keressen fel egy osztályoktatót egy nagyvárosban.
A régi WoW Classic legjobb felszerelési listája működni fog a Foreverben?Nem automatikusan. A Blizzard megváltoztatja a Forever dungeon zsákmányát és statisztikáit, ezért a Classic Era legjobb nyerőgépeinek listáját kiindulási hipotézisként kell kezelni, nem pedig ellenőrzött Forever-ajánlásként.
Bétaadatok. A talentek neve és leírása angol nyelvű. 1.60.1.70291 ·
Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.
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