MythicDrake

WoW Forever Mage · محاسبه‌گر استعدادها

Mage

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Arcane

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Fire

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Frost

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      استعدادهای کلاس · داده‌های بتا. نام و توضیح استعدادها انگلیسی است.

      Arcane

      Wand Specialization (2)

      1/2: Increases your damage with Wands by 13%.

      2/2: Increases your damage with Wands by 25%.

      Arcane Focus (5)

      1/5: Improves your chance to hit with Arcane spells by 1%.

      2/5: Improves your chance to hit with Arcane spells by 2%.

      3/5: Improves your chance to hit with Arcane spells by 3%.

      4/5: Improves your chance to hit with Arcane spells by 4%.

      5/5: Improves your chance to hit with Arcane spells by 5%.

      Improved Channeling (5)

      1/5: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

      2/5: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.

      3/5: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.

      4/5: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.

      5/5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

      Arcane Subtlety (2)

      1/2: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

      2/2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

      Magic Absorption (2)

      1/2: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

      2/2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

      Arcane Concentration (5)

      1/5: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      2/5: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      3/5: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      4/5: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      5/5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      Arcane Resilience (2)

      1/2: Increases your Armor by an amount equal to 25% of your Intellect.

      2/2: Increases your Armor by an amount equal to 50% of your Intellect.

      Arcane Geometry (2)

      1/2: Increases the range of your Arcane spells by 3 yards.

      2/2: Increases the range of your Arcane spells by 6 yards.

      Arcane Impact (3)

      1/3: Increases the critical strike chance of your Arcane spells by 2%.

      2/3: Increases the critical strike chance of your Arcane spells by 4%.

      3/3: Increases the critical strike chance of your Arcane spells by 6%.

      Arcane Blast (1)

      1/1: Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

      Arcane Shielding (2)

      1/2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

      2/2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

      Improved Counterspell (2)

      1/2: Your Counterspell also Silences the target for 2 sec.

      2/2: Your Counterspell also Silences the target for 4 sec.

      Arcane Meditation (3)

      1/3: Allows 17% of your Mana regeneration to continue while casting.

      2/3: Allows 33% of your Mana regeneration to continue while casting.

      3/3: Allows 50% of your Mana regeneration to continue while casting.

      Requires: Arcane Concentration

      Missile Barrage (1)

      1/1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

      Presence of Mind (1)

      1/1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

      Arcane Mind (5)

      1/5: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

      2/5: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.

      3/5: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.

      4/5: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.

      5/5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

      Arcane Instability (3)

      1/3: Increases the damage done by your spells by 1% and your critical strike chance by 1%.

      2/3: Increases the damage done by your spells by 2% and your critical strike chance by 2%.

      3/3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.

      Arcane Power (1)

      1/1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

      Requires: Presence of Mind

      Fire

      Wake of Fire (2)

      1/2: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

      2/2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.

      Incineration (3)

      1/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

      2/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

      3/3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

      Improved Fireball (5)

      1/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

      2/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.

      3/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.

      4/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.

      5/5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

      Ignite (5)

      1/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

      2/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

      3/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

      4/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

      5/5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

      Flame Throwing (2)

      1/2: Increases the range of your Fire spells by 3 yards.

      2/2: Increases the range of your Fire spells by 6 yards.

      Impact (3)

      1/3: Gives your Fire spells a 3% chance to stun the target for 2 sec.

      2/3: Gives your Fire spells a 7% chance to stun the target for 2 sec.

      3/3: Gives your Fire spells a 10% chance to stun the target for 2 sec.

      Burning Soul (3)

      1/3: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

      2/3: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

      3/3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

      Improved Flamestrike (3)

      1/3: Increases the critical strike chance of your Flamestrike spell by 5%.

      2/3: Increases the critical strike chance of your Flamestrike spell by 10%.

      3/3: Increases the critical strike chance of your Flamestrike spell by 15%.

      Pyroblast (1)

      1/1: Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

      Improved Scorch (3)

      1/3: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

      2/3: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

      3/3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

      Improved Fire Ward (2)

      1/2: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

      2/2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

      Heating Up (1)

      1/1: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

      Requires: Pyroblast

      Master of Elements (3)

      1/3: Your Fire and Frost critical strikes will refund 10% of their base mana cost.

      2/3: Your Fire and Frost critical strikes will refund 20% of their base mana cost.

      3/3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.

      Critical Mass (3)

      1/3: Increases the critical strike chance of your Fire spells by 2%.

      2/3: Increases the critical strike chance of your Fire spells by 4%.

      3/3: Increases the critical strike chance of your Fire spells by 6%.

      Blast Wave (1)

      1/1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

      Fire Power (5)

      1/5: Increases the damage done by your Fire spells by 2%.

      2/5: Increases the damage done by your Fire spells by 4%.

      3/5: Increases the damage done by your Fire spells by 6%.

      4/5: Increases the damage done by your Fire spells by 8%.

      5/5: Increases the damage done by your Fire spells by 10%.

      Combustion (1)

      1/1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

      Requires: Critical Mass

      Frost

      Frost Warding (2)

      1/2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

      2/2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

      Improved Frostbolt (5)

      1/5: Reduces the casting time of your Frostbolt spell by 0.1 sec.

      2/5: Reduces the casting time of your Frostbolt spell by 0.2 sec.

      3/5: Reduces the casting time of your Frostbolt spell by 0.3 sec.

      4/5: Reduces the casting time of your Frostbolt spell by 0.4 sec.

      5/5: Reduces the casting time of your Frostbolt spell by 0.5 sec.

      Elemental Precision (5)

      1/5: Improves your chance to hit with Frost and Fire spells by 1%.

      2/5: Improves your chance to hit with Frost and Fire spells by 2%.

      3/5: Improves your chance to hit with Frost and Fire spells by 3%.

      4/5: Improves your chance to hit with Frost and Fire spells by 4%.

      5/5: Improves your chance to hit with Frost and Fire spells by 5%.

      Ice Shards (5)

      1/5: Increases the critical strike damage bonus of your Frost spells by 20%.

      2/5: Increases the critical strike damage bonus of your Frost spells by 40%.

      3/5: Increases the critical strike damage bonus of your Frost spells by 60%.

      4/5: Increases the critical strike damage bonus of your Frost spells by 80%.

      5/5: Increases the critical strike damage bonus of your Frost spells by 100%.

      Permafrost (3)

      1/3: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

      2/3: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.

      3/3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

      Improved Frost Nova (2)

      1/2: Reduces the cooldown of your Frost Nova spell by 2 sec.

      2/2: Reduces the cooldown of your Frost Nova spell by 4 sec.

      Frostbite (3)

      1/3: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

      2/3: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.

      3/3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

      Piercing Ice (3)

      1/3: Increases the damage done by your Frost spells by 2%.

      2/3: Increases the damage done by your Frost spells by 4%.

      3/3: Increases the damage done by your Frost spells by 6%.

      Frost Channeling (3)

      1/3: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

      2/3: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

      3/3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

      Ice Lance (1)

      1/1: Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

      Improved Blizzard (3)

      1/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

      2/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.

      3/3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

      Arctic Reach (2)

      1/2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

      2/2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

      Ice Block (1)

      1/1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

      Shatter (3)

      1/3: Increases the critical strike chance of all your spells against Frozen targets by 17%.

      2/3: Increases the critical strike chance of all your spells against Frozen targets by 33%.

      3/3: Increases the critical strike chance of all your spells against Frozen targets by 50%.

      Improved Cone of Cold (3)

      1/3: Increases the damage dealt by your Cone of Cold spell by 12%.

      2/3: Increases the damage dealt by your Cone of Cold spell by 23%.

      3/3: Increases the damage dealt by your Cone of Cold spell by 35%.

      Cold Snap (1)

      1/1: Finishes the remaining cooldown on all your other Frost spells.

      Fingers of Frost (2)

      1/2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

      2/2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

      Requires: Ice Lance

      Winter's Chill (5)

      1/5: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

      2/5: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.

      3/5: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.

      4/5: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.

      5/5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

      Ice Barrier (1)

      1/1: Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

      Requires: Cold Snap

      سوالات مرتبط

      ⁦WoW⁩ Forever چیست و آیا همان ⁦WoW⁩ Classic است؟

      World of Warcraft: Forever بازی جدید و دائمی بلیزارد با الهام از کلاسیک در کنار Retail و Classic است. این بازی با محدودیت سطح 60 به قاره‌های اصلی بازمی‌گردد، اما صرفاً یک قلمرو Classic Era بدون تغییر دیگر نیست.

      چه زمانی ⁦WoW⁩ Forever منتشر می‌شود؟

      بلیزارد تاریخ عرضه 4 و 2026 را برای ⁦WoW⁩ Forever در ماه نوامبر اعلام کرده است. بتای آن در ماه سپتامبر در 17 و 2026 آغاز شد. اینها نقاط عطف متفاوتی هستند: دسترسی به بتا به معنای عرضه زنده نیست.

      آیا ⁦WoW⁩ Forever در زمان راه‌اندازی دارای قلمرو و هاردکور است؟

      ⁦WoW⁩ Forever از یک سیستم بدون قلمرو استفاده می‌کند که حول مجموعه قوانین سازماندهی شده است، نه یک انتخاب قلمرو سنتی. بلیزارد مجموعه قوانین معمولی، PvP و نقش‌آفرینی را فهرست می‌کند؛ هاردکور پس از راه‌اندازی برنامه‌ریزی شده است، نه به عنوان یک گزینه تایید شده در روز راه‌اندازی.

      چگونه به بتای ⁦WoW⁩ Forever دسترسی پیدا کنید و آن را نصب کنید؟

      برای شانس دعوت شدن، یا استفاده از یک بسته واجد شرایط که شامل دسترسی بتا است، انتخاب کنید. اشتراک معمولی ⁦WoW⁩ یک دعوتنامه بتا تضمین شده نیست.

      آیا باید ⁦WoW⁩ Forever را بخرید یا اشتراک کافی است؟

      بلیزارد می‌گوید دسترسی به ⁦WoW⁩ Forever با اشتراک ⁦WoW⁩ یا زمان بازی همراه است. برای دسترسی پایه در زمان عرضه 4 و 2026 که در ماه نوامبر اعلام شد، نیازی به بسته دیجیتالی اختیاری نیست.

      کدام کلاس‌ها و ترکیب‌های جدید نژاد در ⁦WoW⁩ Forever وجود دارند؟

      بلیزارد نه کلاس Forever را فهرست می‌کند: Druid، Hunter، Mage، Paladin، Priest، Rogue، Shaman، Warlock و Warrior. کلاس‌های مخصوص فروش جزئی از فهرست اعلام شده نیستند.

      آیا ⁦WoW⁩ Forever دارای مشخصات دوگانه است و چگونه می‌توان آن را ارزیابی کرد؟

      بله. بلیزارد می‌گوید تخصص دوگانه در سطح 40 در ⁦WoW⁩ Forever در دسترس قرار می‌گیرد. برای تغییر استعدادها، از جمله استعدادهای قدیمی، به یک مربی کلاس در یک شهر بزرگ مراجعه کنید.

      آیا لیست‌های قدیمی تجهیزات ⁦WoW⁩ Classic که بهترین در اسلات هستند در Forever کار می‌کنند؟

      نه به طور خودکار. بلیزارد در حال تغییر غنیمت و آمار سیاه‌چال Forever است، بنابراین لیست بهترین در اسلات Classic Era باید به عنوان یک فرضیه اولیه در نظر گرفته شود، نه یک توصیه تأیید شده Forever.

      داده‌های بتا. نام و توضیح استعدادها انگلیسی است. 1.60.1.70291 ·

      Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.

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