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WoW Forever Rogue · محاسبه‌گر استعدادها

Rogue

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Assassination

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Combat

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Subtlety

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      استعدادهای کلاس · داده‌های بتا. نام و توضیح استعدادها انگلیسی است.

      Assassination

      Improved Gouge (3)

      1/3: Increases the duration of your Gouge ability by 0.5 sec.

      2/3: Increases the duration of your Gouge ability by 1 sec.

      3/3: Increases the duration of your Gouge ability by 1.5 sec.

      Remorseless Attacks (2)

      1/2: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

      2/2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

      Malice (5)

      1/5: Increases your critical strike chance with all attacks and Poisons by 1%.

      2/5: Increases your critical strike chance with all attacks and Poisons by 2%.

      3/5: Increases your critical strike chance with all attacks and Poisons by 3%.

      4/5: Increases your critical strike chance with all attacks and Poisons by 4%.

      5/5: Increases your critical strike chance with all attacks and Poisons by 5%.

      Ruthlessness (3)

      1/3: Gives your finishing moves a 20% chance to add a Combo Point to your target.

      2/3: Gives your finishing moves a 40% chance to add a Combo Point to your target.

      3/3: Gives your finishing moves a 60% chance to add a Combo Point to your target.

      Murder (2)

      1/2: Increases all damage dealt by 2% against Humanoid and Giant targets.

      2/2: Increases all damage dealt by 4% against Humanoid and Giant targets.

      Improved Slice and Dice (3)

      1/3: Increases the duration of your Slice and Dice ability by 15%.

      2/3: Increases the duration of your Slice and Dice ability by 30%.

      3/3: Increases the duration of your Slice and Dice ability by 45%.

      Relentless Strikes (1)

      1/1: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

      Improved Expose Armor (2)

      1/2: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

      2/2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

      Lethality (5)

      1/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

      2/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

      3/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

      4/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

      5/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

      Requires: Malice

      Vile Poisons (5)

      1/5: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

      2/5: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

      3/5: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

      4/5: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

      5/5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

      Cold Blood (1)

      1/1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

      Improved Poisons (5)

      1/5: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

      2/5: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

      3/5: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

      4/5: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

      5/5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

      Vigor (2)

      1/2: Increases your maximum Energy by 5.

      2/2: Increases your maximum Energy by 10.

      Mutilate (1)

      1/1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

      Improved Kidney Shot (2)

      1/2: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

      2/2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

      Seal Fate (5)

      1/5: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

      2/5: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

      3/5: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

      4/5: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

      5/5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

      Venom (1)

      1/1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

      Requires: Mutilate

      Combat

      Improved Eviscerate (3)

      1/3: Increases the damage done by your Eviscerate ability by 7%.

      2/3: Increases the damage done by your Eviscerate ability by 13%.

      3/3: Increases the damage done by your Eviscerate ability by 20%.

      Improved Sinister Strike (2)

      1/2: Reduces the Energy cost of your Sinister Strike ability by 3.

      2/2: Reduces the Energy cost of your Sinister Strike ability by 5.

      Lightning Reflexes (5)

      1/5: Increases your Dodge chance by 1%.

      2/5: Increases your Dodge chance by 2%.

      3/5: Increases your Dodge chance by 3%.

      4/5: Increases your Dodge chance by 4%.

      5/5: Increases your Dodge chance by 5%.

      Puncturing Wounds (3)

      1/3: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

      2/3: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

      3/3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

      Deflection (3)

      1/3: Increases your Parry chance by 2%.

      2/3: Increases your Parry chance by 4%.

      3/3: Increases your Parry chance by 6%.

      Precision (3)

      1/3: Improves your chance to hit by 1%.

      2/3: Improves your chance to hit by 2%.

      3/3: Improves your chance to hit by 3%.

      Endurance (2)

      1/2: Reduces the cooldown of your Sprint and Evasion abilities by 30%.

      2/2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.

      Riposte (1)

      1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

      Requires: Deflection

      Improved Sprint (2)

      1/2: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

      2/2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

      Improved Kick (2)

      1/2: Gives your Kick ability a 50% chance to Silence the target for 2 sec.

      2/2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.

      Flawless Execution (1)

      1/1: Reduces the Energy cost of your Eviscerate ability by 10.

      Dual Wield Specialization (5)

      1/5: Increases the damage done by your off-hand weapon by 5%.

      2/5: Increases the damage done by your off-hand weapon by 10%.

      3/5: Increases the damage done by your off-hand weapon by 15%.

      4/5: Increases the damage done by your off-hand weapon by 20%.

      5/5: Increases the damage done by your off-hand weapon by 25%.

      Requires: Precision

      Blade Flurry (1)

      1/1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

      Hack and Slash (5)

      1/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

      2/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

      3/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

      4/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

      5/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

      Weapon Expertise (2)

      1/2: Reduces the chance for your attacks to be Dodged or Parried by 1%.

      2/2: Reduces the chance for your attacks to be Dodged or Parried by 2%.

      Requires: Blade Flurry

      Aggression (3)

      1/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

      2/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

      3/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

      Adrenaline Rush (1)

      1/1: Increases your Energy regeneration rate by 100% for 15 sec.

      Subtlety

      Camouflage (5)

      1/5: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

      2/5: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

      3/5: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

      4/5: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

      5/5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

      Master of Deception (3)

      1/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

      2/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

      3/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

      Opportunity (2)

      1/2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

      2/2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

      Setup (3)

      1/3: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      2/3: Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      3/3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      Elusiveness (2)

      1/2: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

      2/2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

      Dirty Tricks (2)

      1/2: Reduces the Energy cost of your Sap and Blind abilities by 25%.

      2/2: Reduces the Energy cost of your Sap and Blind abilities by 50%.

      Improved Ambush (3)

      1/3: Increases the critical strike chance of your Ambush ability by 15%.

      2/3: Increases the critical strike chance of your Ambush ability by 30%.

      3/3: Increases the critical strike chance of your Ambush ability by 45%.

      Initiative (3)

      1/3: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      2/3: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      3/3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      Ghostly Strike (1)

      1/1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

      Improved Distract (2)

      1/2: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

      2/2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

      Heightened Senses (2)

      1/2: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

      2/2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

      Premeditation (1)

      1/1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

      Serrated Blades (3)

      1/3: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

      2/3: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

      3/3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

      Dirty Deeds (2)

      1/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

      2/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

      Preparation (1)

      1/1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

      Hemorrhage (1)

      1/1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

      Requires: Serrated Blades

      Quietus (5)

      1/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

      2/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

      3/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

      4/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

      5/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

      Requires: Dirty Deeds

      Cutthroat (5)

      1/5: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

      2/5: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.

      3/5: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.

      4/5: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

      5/5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

      Thousand Cuts (1)

      1/1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

      Requires: Preparation

      سوالات مرتبط

      ⁦WoW⁩ Forever چیست و آیا همان ⁦WoW⁩ Classic است؟

      World of Warcraft: Forever بازی جدید و دائمی بلیزارد با الهام از کلاسیک در کنار Retail و Classic است. این بازی با محدودیت سطح 60 به قاره‌های اصلی بازمی‌گردد، اما صرفاً یک قلمرو Classic Era بدون تغییر دیگر نیست.

      چه زمانی ⁦WoW⁩ Forever منتشر می‌شود؟

      بلیزارد تاریخ عرضه 4 و 2026 را برای ⁦WoW⁩ Forever در ماه نوامبر اعلام کرده است. بتای آن در ماه سپتامبر در 17 و 2026 آغاز شد. اینها نقاط عطف متفاوتی هستند: دسترسی به بتا به معنای عرضه زنده نیست.

      آیا ⁦WoW⁩ Forever در زمان راه‌اندازی دارای قلمرو و هاردکور است؟

      ⁦WoW⁩ Forever از یک سیستم بدون قلمرو استفاده می‌کند که حول مجموعه قوانین سازماندهی شده است، نه یک انتخاب قلمرو سنتی. بلیزارد مجموعه قوانین معمولی، PvP و نقش‌آفرینی را فهرست می‌کند؛ هاردکور پس از راه‌اندازی برنامه‌ریزی شده است، نه به عنوان یک گزینه تایید شده در روز راه‌اندازی.

      چگونه به بتای ⁦WoW⁩ Forever دسترسی پیدا کنید و آن را نصب کنید؟

      برای شانس دعوت شدن، یا استفاده از یک بسته واجد شرایط که شامل دسترسی بتا است، انتخاب کنید. اشتراک معمولی ⁦WoW⁩ یک دعوتنامه بتا تضمین شده نیست.

      آیا باید ⁦WoW⁩ Forever را بخرید یا اشتراک کافی است؟

      بلیزارد می‌گوید دسترسی به ⁦WoW⁩ Forever با اشتراک ⁦WoW⁩ یا زمان بازی همراه است. برای دسترسی پایه در زمان عرضه 4 و 2026 که در ماه نوامبر اعلام شد، نیازی به بسته دیجیتالی اختیاری نیست.

      کدام کلاس‌ها و ترکیب‌های جدید نژاد در ⁦WoW⁩ Forever وجود دارند؟

      بلیزارد نه کلاس Forever را فهرست می‌کند: Druid، Hunter، Mage، Paladin، Priest، Rogue، Shaman، Warlock و Warrior. کلاس‌های مخصوص فروش جزئی از فهرست اعلام شده نیستند.

      آیا ⁦WoW⁩ Forever دارای مشخصات دوگانه است و چگونه می‌توان آن را ارزیابی کرد؟

      بله. بلیزارد می‌گوید تخصص دوگانه در سطح 40 در ⁦WoW⁩ Forever در دسترس قرار می‌گیرد. برای تغییر استعدادها، از جمله استعدادهای قدیمی، به یک مربی کلاس در یک شهر بزرگ مراجعه کنید.

      آیا لیست‌های قدیمی تجهیزات ⁦WoW⁩ Classic که بهترین در اسلات هستند در Forever کار می‌کنند؟

      نه به طور خودکار. بلیزارد در حال تغییر غنیمت و آمار سیاه‌چال Forever است، بنابراین لیست بهترین در اسلات Classic Era باید به عنوان یک فرضیه اولیه در نظر گرفته شود، نه یک توصیه تأیید شده Forever.

      داده‌های بتا. نام و توضیح استعدادها انگلیسی است. 1.60.1.70291 ·

      Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.

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