MythicDrake

WoW Forever Voleur · Calculateur de talents

Voleur

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Assassination

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    Ordre de progression
      Talents de classe · Données de la bêta. Les noms et descriptions des talents sont en anglais.

      Assassination

      Improved Gouge (3)

      1/3: Increases the duration of your Gouge ability by 0.5 sec.

      2/3: Increases the duration of your Gouge ability by 1 sec.

      3/3: Increases the duration of your Gouge ability by 1.5 sec.

      Remorseless Attacks (2)

      1/2: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

      2/2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

      Malice (5)

      1/5: Increases your critical strike chance with all attacks and Poisons by 1%.

      2/5: Increases your critical strike chance with all attacks and Poisons by 2%.

      3/5: Increases your critical strike chance with all attacks and Poisons by 3%.

      4/5: Increases your critical strike chance with all attacks and Poisons by 4%.

      5/5: Increases your critical strike chance with all attacks and Poisons by 5%.

      Ruthlessness (3)

      1/3: Gives your finishing moves a 20% chance to add a Combo Point to your target.

      2/3: Gives your finishing moves a 40% chance to add a Combo Point to your target.

      3/3: Gives your finishing moves a 60% chance to add a Combo Point to your target.

      Murder (2)

      1/2: Increases all damage dealt by 2% against Humanoid and Giant targets.

      2/2: Increases all damage dealt by 4% against Humanoid and Giant targets.

      Improved Slice and Dice (3)

      1/3: Increases the duration of your Slice and Dice ability by 15%.

      2/3: Increases the duration of your Slice and Dice ability by 30%.

      3/3: Increases the duration of your Slice and Dice ability by 45%.

      Relentless Strikes (1)

      1/1: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

      Improved Expose Armor (2)

      1/2: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

      2/2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

      Lethality (5)

      1/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

      2/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

      3/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

      4/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

      5/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

      Requires: Malice

      Vile Poisons (5)

      1/5: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

      2/5: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

      3/5: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

      4/5: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

      5/5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

      Cold Blood (1)

      1/1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

      Improved Poisons (5)

      1/5: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

      2/5: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

      3/5: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

      4/5: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

      5/5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

      Vigor (2)

      1/2: Increases your maximum Energy by 5.

      2/2: Increases your maximum Energy by 10.

      Mutilate (1)

      1/1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

      Improved Kidney Shot (2)

      1/2: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

      2/2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

      Seal Fate (5)

      1/5: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

      2/5: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

      3/5: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

      4/5: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

      5/5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

      Venom (1)

      1/1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

      Requires: Mutilate

      Combat

      Improved Eviscerate (3)

      1/3: Increases the damage done by your Eviscerate ability by 7%.

      2/3: Increases the damage done by your Eviscerate ability by 13%.

      3/3: Increases the damage done by your Eviscerate ability by 20%.

      Improved Sinister Strike (2)

      1/2: Reduces the Energy cost of your Sinister Strike ability by 3.

      2/2: Reduces the Energy cost of your Sinister Strike ability by 5.

      Lightning Reflexes (5)

      1/5: Increases your Dodge chance by 1%.

      2/5: Increases your Dodge chance by 2%.

      3/5: Increases your Dodge chance by 3%.

      4/5: Increases your Dodge chance by 4%.

      5/5: Increases your Dodge chance by 5%.

      Puncturing Wounds (3)

      1/3: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

      2/3: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

      3/3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

      Deflection (3)

      1/3: Increases your Parry chance by 2%.

      2/3: Increases your Parry chance by 4%.

      3/3: Increases your Parry chance by 6%.

      Precision (3)

      1/3: Improves your chance to hit by 1%.

      2/3: Improves your chance to hit by 2%.

      3/3: Improves your chance to hit by 3%.

      Endurance (2)

      1/2: Reduces the cooldown of your Sprint and Evasion abilities by 30%.

      2/2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.

      Riposte (1)

      1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

      Requires: Deflection

      Improved Sprint (2)

      1/2: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

      2/2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

      Improved Kick (2)

      1/2: Gives your Kick ability a 50% chance to Silence the target for 2 sec.

      2/2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.

      Flawless Execution (1)

      1/1: Reduces the Energy cost of your Eviscerate ability by 10.

      Dual Wield Specialization (5)

      1/5: Increases the damage done by your off-hand weapon by 5%.

      2/5: Increases the damage done by your off-hand weapon by 10%.

      3/5: Increases the damage done by your off-hand weapon by 15%.

      4/5: Increases the damage done by your off-hand weapon by 20%.

      5/5: Increases the damage done by your off-hand weapon by 25%.

      Requires: Precision

      Blade Flurry (1)

      1/1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

      Hack and Slash (5)

      1/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

      2/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

      3/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

      4/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

      5/5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

      Weapon Expertise (2)

      1/2: Reduces the chance for your attacks to be Dodged or Parried by 1%.

      2/2: Reduces the chance for your attacks to be Dodged or Parried by 2%.

      Requires: Blade Flurry

      Aggression (3)

      1/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

      2/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

      3/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

      Adrenaline Rush (1)

      1/1: Increases your Energy regeneration rate by 100% for 15 sec.

      Subtlety

      Camouflage (5)

      1/5: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

      2/5: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

      3/5: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

      4/5: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

      5/5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

      Master of Deception (3)

      1/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

      2/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

      3/3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

      Opportunity (2)

      1/2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

      2/2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

      Setup (3)

      1/3: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      2/3: Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      3/3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      Elusiveness (2)

      1/2: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

      2/2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

      Dirty Tricks (2)

      1/2: Reduces the Energy cost of your Sap and Blind abilities by 25%.

      2/2: Reduces the Energy cost of your Sap and Blind abilities by 50%.

      Improved Ambush (3)

      1/3: Increases the critical strike chance of your Ambush ability by 15%.

      2/3: Increases the critical strike chance of your Ambush ability by 30%.

      3/3: Increases the critical strike chance of your Ambush ability by 45%.

      Initiative (3)

      1/3: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      2/3: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      3/3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      Ghostly Strike (1)

      1/1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

      Improved Distract (2)

      1/2: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

      2/2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

      Heightened Senses (2)

      1/2: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

      2/2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

      Premeditation (1)

      1/1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

      Serrated Blades (3)

      1/3: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

      2/3: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

      3/3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

      Dirty Deeds (2)

      1/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

      2/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

      Preparation (1)

      1/1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

      Hemorrhage (1)

      1/1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

      Requires: Serrated Blades

      Quietus (5)

      1/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

      2/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

      3/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

      4/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

      5/5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

      Requires: Dirty Deeds

      Cutthroat (5)

      1/5: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

      2/5: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.

      3/5: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.

      4/5: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

      5/5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

      Thousand Cuts (1)

      1/1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

      Requires: Preparation

      Questions liées

      Qu’est-ce que WoW Forever ? Est-ce la même chose que WoW Classic ?

      World of Warcraft: Forever est le nouveau jeu permanent de Blizzard inspiré de Classic, aux côtés de Retail et Classic. Il retrouve les continents originaux et le niveau maximal 60, sans être un simple royaume Classic Era inchangé.

      Quand sort WoW Forever ?

      Blizzard a annoncé le 4 novembre 2026 pour la sortie de WoW Forever. La bêta a commencé le 17 septembre 2026. L’accès à la bêta et la sortie du jeu sont deux étapes différentes.

      WoW Forever propose-t-il des royaumes et Hardcore dès la sortie ?

      WoW Forever utilise des ensembles de règles au lieu d’un choix traditionnel de royaume. Blizzard cite Normal, PvP et Roleplaying ; Hardcore est prévu après la sortie, pas confirmé pour le premier jour.

      Comment accéder à la bêta WoW Forever et l’installer ?

      Inscrivez-vous pour une éventuelle invitation ou utilisez un pack admissible avec accès bêta. Un abonnement normal ne garantit pas d’invitation.

      Faut-il acheter WoW Forever ou l’abonnement suffit-il ?

      Blizzard inclut Forever dans l’abonnement WoW ou le temps de jeu. Aucun pack optionnel n’est requis pour l’accès de base au lancement annoncé le 4 novembre 2026.

      Quelles classes et combinaisons de races propose WoW Forever ?

      Blizzard annonce neuf classes : druide, chasseur, mage, paladin, prêtre, voleur, chaman, démoniste et guerrier. Les classes propres à Retail ne sont pas annoncées.

      WoW Forever a-t-il la double spécialisation et comment changer les talents ?

      Oui. Blizzard annonce Dual Specialization au niveau 40. Pour modifier les talents, y compris Legacy, rendez-vous chez un maître de classe dans une grande ville.

      Les anciennes listes BiS de WoW Classic seront-elles valables dans Forever ?

      Pas automatiquement. Blizzard modifie le butin et les statistiques : une liste Classic Era est une hypothèse, pas une recommandation Forever vérifiée.

      Données de la bêta. Les noms et descriptions des talents sont en anglais. 1.60.1.70291 ·

      Talents Forever · Chris Baldwin · CC BY 4.0 · JSON. Beta planning model: one point per level from 10 to 60, five points per row, and full prerequisite ranks. Adapted for MythicDrake. Game text and art © Blizzard Entertainment.

      Blizzard ↗